Diplomacy
Influence, threat, institutions, agreements and espionage between states.
Diplomatic MissionsImplementedThe work diplomats are sent to do: building movements, backing factions, separatism, reconstruction aid, partisan networks, domestic accords and more. Missions run in cycles, pass milestones that demand decisions, and throw up signature incidents with real trade-offs.DiplomatsImplementedEvery country keeps a small roster of fictional diplomats who run its missions and negotiate its treaties. Each grows in three independent branches, Ambassador, Spymaster and Agitator, with traits, talents, doctrines and a permanent record.Goodwill MissionsImplementedEight Ambassador undertakings, from cultural exchanges to state visits, confidential channels and humanitarian relief, replace a blanket Improve Relations button. Both governments make real decisions, and goodwill comes from what actually happens.Stand-offs and FlashpointsImplementedDisputes over divided nations, lost provinces, colonies and insurgencies smoulder as flashpoints whose tension rises and falls. At 100 a flashpoint becomes a stand-off: the powers take sides, temperature climbs toward war, and the leaders bargain for a settlement.Threat LevelsImplementedEvery country rates how threatening every other country is on a 0-100 scale, from hostility, posture, the military balance and troops on its borders. Threat drives AI deployments, readiness, alignment choices and flashpoint tension.