Infrastructure
Every province's railroads and roads, from 0% to 100%. Countries build it through the Public Works law, wars wreck it, and it speeds growth, supply, marching and reinforcement.
Every land province has an Infrastructure value from 0% to 100%: how well railroads and roads connect it. It is the physical network that both the economy and the army run on. It changes over the campaign: countries build it, wars wreck it, and countries repair it.
Where it starts
The 1946 value comes from the map itself: the density of the railroads and roads inside each province relative to its land area. Railroads and roads count for half each, and each reaches its full share only at a density the best-connected provinces achieve. Most of the world starts poorly connected; most provinces have no railroad at all, and their value comes from roads alone.
Building
A country builds infrastructure by spending on it, through the Public Works law:
| Public Works option | Spending | Other effects |
|---|---|---|
| No Public Works | none | |
| Road Maintenance (default) | 0.5% of GDP | |
| National Road Programme | 1.5% | slightly higher stability |
| State Railway Expansion | 2.5% | builds 10% faster |
| Mass Construction Drive | 4% | builds 20% faster, lower stability |
The spending appears in the budget as Infrastructure Spending. Spending beyond 5% of GDP builds nothing more.
Each month every province the country owns, and no enemy occupies, closes part of its remaining gap to full infrastructure. The share scales with spending, so a poorly connected province gains quickly at first and a well-connected one slowly. Building is slow: at 1% of GDP, a typical poorly connected province takes about 25 years to go from 5% to 40%.
Building speed, shown as Infrastructure Build Speed, rises or falls with:
- Terrain: plains and steppe are quick to connect; forests, deserts and wetlands slower; tundra and mountains slowest of all.
- Research: Gravel Roads, Asphalt Roads, Railway Electrification and National Highway Systems each speed construction (see Technology Trees).
- Law: the two largest Public Works programmes.
- Regional effects: postwar reconstruction works in a region speed building there by 25%.
Under fiscal flex, construction programmes are among the most discretionary spending: a surplus funds them above 100% and a deficit cuts them first (see Debt).
War damage and repair
Whatever devastates a province also wrecks its railroads and roads: battles, strategic bombing and forceful repression destroy about half a point of infrastructure for every point of devastation they cause. Recovering from devastation does not rebuild it.
A province remembers the highest infrastructure it has had, and rebuilding up to that level is repair: four times faster than new building, and some repair happens each month even with no spending at all. Bombing a rail hub therefore slows an enemy for months, and a country that keeps spending recovers from a war far sooner than one that does not.
What it does
- Economy: connected provinces grow faster. A fully connected province gains up to +60% Economic Growth, shown in its growth tooltip. See Provincial Economy.
- Supply: a province can keep more troops supplied the better connected it is. See Supply.
- Marching: Brigades march up to 50% faster between well-connected provinces; the weaker end of each leg sets the pace.
- Strategic redeployment: up to twice as fast between fully connected provinces.
- Reinforcement: replacements and equipment reach a brigade only as fast as the infrastructure where it stands carries them: half the normal pace in a province with none.
- Ports: separately from the value, a province whose coast has a harbour can base and build fleets (see Air and Naval Warfare).
Related articles
- Provincial Economy: growth and development.
- Devastation: the war damage that wrecks infrastructure.
- Supply: how infrastructure keeps armies fed.
Pages that link here
Brigades · Devastation · Money & the Budget · Supply · The Map · Urbanization