Military
Raising an army and fighting a war across the province map, on land, at sea and in the air.
Air and Naval WarfareImplementedAir wings and fleets operate from bases and fly or sail missions over regions and seas. Air superiority and sea control feed the ground war through fire support, slower enemy marches, cut supply lines, sea crossings and blockades.OccupationImplementedBrigades that hold an enemy province unopposed for 15 days take control of it. An occupied province still produces, but pays its owner nothing, and occupation is the strongest source of leverage at the peace table.SupplyImplementedEvery land province can sustain a limited number of brigades, set by its population and infrastructure. Exceed it and every brigade there suffers attrition; stand out of supply and brigades cannot reinforce or recover.TheatersImplementedTheaters are 21 continent-scale areas built from whole regions. They organize the military view and measure regional crisis tension, but they are geography only: brigades are not assigned to them and there are no theater settings to manage.War ExhaustionImplementedThe accumulated human and economic toll of fighting. It grows with the dead, bombing, blockades and wartime mobilization, recovers in peacetime, and at high levels slows training, drains taxable output, spreads unrest and makes peace easier to force.WarsImplementedDeclaring, joining and ending wars: casus belli and the cost of an unjust war, guarantees that call allies in, separate peace, ceasefires that freeze the front, and the peace that settles it.